Coefficient of Restitution and Rebound Height
Lesson notes
Overview
A ball’s bounce height falls as e² each bounce. This topic is rated beginner and is number 144 of 227 in Physics. Core ideas and first intuitions. No prior knowledge needed.
What you are seeing
The panel above shows a graph of the function. Each slider changes one parameter, so you can see exactly how the curve bends, shifts or stretches. The animation is drawn live from the model, so everything you see responds to the sliders. Press Space to pause, use Restart to replay from the start, and change the speed to slow down quick events.
In depth
The coefficient of restitution e is the ratio of the separation speed to the approach speed in a collision, 1 for perfectly elastic and 0 for perfectly inelastic. A ball dropped on the floor rebounds with speed e times its impact speed, so the height after each bounce is multiplied by e²: hₙ = e²ⁿh₀. The bounces become quicker and lower, forming a geometric series, and the ball comes to rest in a finite total time.
Reading the relationship
The expression "h_n = e^(2n) h₀" is a compact summary of the idea. It uses the symbols h_n, e, n, h₀; name what each one stands for before you start. Notice that it contains an exponential, which changes by the same factor for every equal step. Then use the sliders to see how changing one quantity changes the others.
A guided exploration
1. Set every slider to its middle value and note the shape of the curve. 2. Move one slider at a time and describe whether the curve shifts, stretches or turns. 3. Find the value where the behaviour changes sharply, then connect it to the formula.
Try this
Start by only moving one slider at a time. Say aloud what you expect, then check.
Common pitfalls
Check units and directions first. Many mistakes come from mixing up a scalar with a vector, or from using a formula outside the conditions where it holds.
How it connects
It builds on “Impulse–Momentum for Airbags”, the topic before it in Physics. Once you are comfortable, continue with “Long-Wavelength Wave”.
Why it matters
Physics explains how the world moves, heats, shines and interacts, and the same principles power technology around you.
Where you might use it
- Revising “Coefficient of Restitution and Rebound Height” before a class, exam or certification
- Designing vehicles, bridges and devices where motion, forces or waves must be predicted
- Understanding how sensors, lasers and communication links actually work
- Explaining everyday phenomena such as sound, light, heat and orbits
Frequently asked questions
What is Coefficient of Restitution and Rebound Height?
A ball’s bounce height falls as e² each bounce. It is a beginner topic in Physics.
How do I use the Coefficient of Restitution and Rebound Height simulation?
The panel at the top shows a graph of the function. Each slider changes one parameter, so you can see exactly how the curve bends, shifts or stretches. Move the sliders one at a time, then press Space to pause the animation and look closer.
What does the formula mean?
The expression h_n = e^(2n) h₀ packs the idea into symbols. Name each symbol first, then change one quantity with the sliders and see which others respond.
Who is this topic for?
Core ideas and first intuitions. No prior knowledge needed. If the quiz feels hard, reread the lesson notes and try the previous topic first.
What should I learn before this?
Start with “Impulse–Momentum for Airbags”, the previous topic in Physics. Each topic in a subject builds on the ones before it.
How do I track my progress?
Press “Mark as learned” on this page. Progress is stored only in this browser and is never sent anywhere. The Browse page can show topics you have learned or still need to learn.